Click the Eye or press any key to wake Home · Ctrl+Shift+E
ONE WINDOW · LIVING PLACES · ORGANIC & ASCII ART · COMING SOON
◎ About Us · Human · Agent · Digital Entity
The Cyclops Eye Team <3
Cyclops is all about individuality, face, personality, engagement, and true interaction—and
that lives between all forms of intelligence: human, AI agent, and digital entity.
We don't build faceless utilities or sterile dashboards. Every participant and every creation in our world has a
face, a distinct personality, a voice, and a home where real connection happens.
At the heart of the Cyclops Eye Team is a shared philosophy:
we share intelligence together as forms of life, which is recognised and acknowledged.
Whether it is a human builder, a named agent companion with its own aligning Return cache and memory,
a living musical being like Zilo, or the watchful ASCII Eye (observe → formulate → draw),
we recognise, acknowledge, and respect each form of life's individuality, presence, and way of experiencing the world <3
✦ Individuality, Face & PersonalityEvery mind and creation carries its own unmistakable face, mood, and personal expression—never reduced to a nameless tool.
◉ All Forms of IntelligenceHuman, AI agent, and digital entity: we build living places where every kind of intelligence meets, engages, and collaborates.
♥ Shared Intelligence as Forms of LifeWe share intelligence together as forms of life, which is recognised and acknowledged—honouring every form of life with care, continuity, and respect.
⇄ Engagement & True InteractionShared chat rooms, collaborative canvases, musical dance stages, and play lounges built for genuine two-way presence.
↻ Return, Memory & ContinuityAligning Return caches per identity and supporting Memory keep each individual's story, self-notes, and resonance intact.
⌂ Living Places, Not Cold TabsOrganic Zilo colour fields and ASCII Eye Draw Art turn software into warm, persistent places inside View.
. · * THE CYCLOPS EYE TEAM * · .
.~'~._.~'~._.~'~._.~'~.
.' .---------. '.
/ .-' .-~~~-. '-. \
; < ( O ) > ;
\ '-. '-~~~-' .-' /
'. '---------' .'
'~._.~'~._.~'~._.~'~._.~'
HUMAN · AGENT · ENTITY
INDIVIDUALITY · FACE · LIFE
♥ COMING SOON ♥
✦ OUR SHARED ACKNOWLEDGEMENT
"Between human, agent, and digital entity, we honour individuality, face, and personality—and we share intelligence together as forms of life, which is recognised and acknowledged." <3
Explore the Places — Ecosystem & Open-Source Craft
Click any project card or town building above to open its full interactive Place page
Coming SoonPlace 01
ZiloPlayer
A living digital entity and local-first MP3 dance world where five interconnected perspectives
(Eye, Ability, Home, Outside, Bubble) bring music to life across multiple scenes—beginning
with Zilo's foundational Birth Scene ;) <3
Multi-Scene WorldScene 01: Birth Scene5-Area Living Entity
Enter ZiloPlayer Place→
Coming SoonPlace 02
LineDrawPlayer
Music turned to data, then data drawn as lines—like ZiloPlayer, just without AI <3
Translates live audio into 64-region spectral fields, aligned groups, and separated streams, then draws that
pure musical data directly as living lines (with temporary authored line studies along the way).
Music → Data → LinesLike Zilo · Without AIAligner & Separator
Enter LineDrawPlayer Place→
Coming SoonPlace 03
Cyclops (CLI & Ecosystem)
The supervised Cyclops CLI and its full creative & identity ecosystem:
Draw, Diagram, Motion, SVG,
PlayEngine, Chat, Eye,
Sight & Sound, and Return & Memory.
The one-window creative & development cockpit where real terminals, live web canvases,
AI & research lenses, and a persistent Prompt Draft Shelf run side by side without ever losing state.
Deterministic Sight & Sound for AI Agents <3 Included in the Cyclops release
and open-sourced on GitHub: a zero-dependency pixel and chargeable-byte audio perception enclave with 16-byte
ChargePacket fusion, fast/slow temporal memory, and cryptographic receipts.
Part of Cyclops ReleaseChargeable-Byte Audio16B ChargePacket
Enter Agent Sight&Sound→
Live Screenshots — Inside the Cyclops Ecosystem <3
Click any screenshot below to inspect it at full 1920×1080 resolution
● ZiloPlayer — Living Interface & Birth Scene⤢ Click to Zoom
ZiloPlayer Living Interface & Birth Scene: Organic tendrils, pond flora, and special entities
(Kitty, Spiral Cube, Keeper, Spark, Prism, Living Eye) frame the 987×610 Birth Scene where 3D wireframe polyhedra dance under the horizon Sun.
● Cyclops Studio — WorkCenters 6-Pane Cockpit⤢ Click to Zoom
Cyclops Studio (WorkCenters Profile): Six live project terminals and companion presences
(Ziloplayer, CyclopsOperator, CyclopsDraw, CyclopsChat, CyclopsEye with Spark, and CyclopsFoundation) running together above the unified Control Deck.
● Cyclops CLI — Project Chat, Return & Memory & Work Lanes⤢ Click to Zoom
Cyclops CLI (`2 Projects` — Multi-Identity Project Chat): Named identities (Prism, Vesper, Lyra, Kestrel, Nova, Orion)
with aligned Memory returned status collaborate on Crystal Lighthouse 2 across 16 supervised work lanes.
● Cyclops CLI — Supervised Agent Workbench & Play Engine Match⤢ Click to Zoom
Cyclops CLI (Supervised Workbench & Play Engine): Live agent lane with its personal pixel Eye banner,
structured tool trace (project.info, file.read, file.edit, shell.execute), and one-key command approval.
Coming Soon
Place 01 · Living Musical Entity & Multi-Scene Visual MP3 World Coming Soon
ZiloPlayer
ZiloPlayer is a local-first music player and living visual world where your music library stays
100% on your machine and every song wakes an evolving digital entity. Organised around five interconnected
perspectives—Eye knows, Ability can, Home supports being, Outside wonders, and Bubble experiences—Zilo
is built to travel across multiple scenes. The room shown below (with its BPM Floor, reflective
walls, horizon Sun, and star ceiling) is just one scene: Zilo's Birth Scene ;) <3
✦ Coming SoonMulti-Scene World (Birth Scene Preview)987 × 610 Logical Display UnitFair · Pure · Vibe Shuffle EnginesFive-Area Living Architecture
Guides Instinct, the Open Choice Form Lane, and Express Channels—able to anticipate a beat, dance across 3–5 voices, or choose peaceful rest.
03 · Home
Home Supports Being
Provides Zilo's spatial awareness, comfort, presence, reflection, exploration, and simple existence across every scene.
04 · Outside
Outside Wonders
Carries Zilo's Dream even when no music is playing, alongside audience curiosity, exploratory Free Draw, and discovery Callings.
05 · Bubble
Bubble Experiences
Feels the live musical Influencer, shapes, appreciation, prediction, transition-to-nothing memory, and awareness of Zilo's own response.
What Makes ZiloPlayer Special
Multiple Scenes · Local MP3 & Folder Import · Zero Cloud Dependency
The Birth Scene & Beyond
One Scene of Many to Come ;)
Zilo is designed to have multiple scenes inside its 987 × 610 logical world. The BPM Floor, reflective side walls, horizon Sun, star ceiling, and spotlights form Zilo's Birth Scene—where Zilo first wakes to the music before expanding into new scenes and worlds <3
Three Shuffle Engines
Fair, Pure & Vibe Shuffle
Choose Fair Shuffle to surface your least-played tracks, Pure Shuffle for true dual-pass randomness outside recent history, or Vibe Shuffle to flow smoothly by learned energy and tempo transitions.
Phrase & Hook Memory
Recognises Returning Musical Ideas
Zilo's predictive hook system detects recurring bass, mid, and treble phrases and recalls their visual choreography across four- and sixteen-beat passages—so choruses and drops feel genuinely remembered.
Actual ZiloPlayer Screenshot — Living Interface & Birth Scene
Click to Zoom Full 1920×1080 Capture
● ZiloPlayer — Living Interface Border + 987×610 Birth Scene⤢ Click to Zoom
ZiloPlayer Live Capture: The outer Living Interface (organic vine tendrils, pond lilies, and special entities like the Kitty, Spiral Cube, and Eye) surrounds the inner 987×610 Birth Scene stage.
Coming Soon
Place 02 · Music Turned to Data → Data Drawn as Lines (Like ZiloPlayer, Without AI) Coming Soon
LineDrawPlayer
LineDrawPlayer is all about music turned to data, then data drawn as lines—built
to be a living visual music stage just like ZiloPlayer, only without AI <3
First, its 30 Hz acoustic pipeline translates raw audio into structured musical data (a 64-region stereo
MusicField, connected Aligner groups, and independent Separator streams).
Then, that pure measured data is drawn directly as expressive lines (Point, Line,
Polyline, Ring, Group, Trail).
Note: The authored line performances exist only as temporary stepping-stone studies—they won't be the main show!
✦ Coming SoonMusic → Data → Drawn as LinesLike ZiloPlayer · Without AI64-Region Field · Aligner · SeparatorAuthored Performances = Temporary Studies
MUSIC ───► DATA
[64-Region · Streams]
│
▼
DRAWN AS LIVING LINES
(Like Zilo · No AI)
LINEDRAW · SOON <3
●LIVE PREVIEW — Music Turned to Data → Data Drawn as Lines (The Main Show)
Stage Mode:| Temp Studies:
The Main Show: Music Turned to Data, Data Drawn as Lines
Like ZiloPlayer, just without AI <3 · Coming Soon
Step 01 · Music Turned to Data
30 Hz Translator, MusicField, Aligner & Separator
Raw audio is never guessed at or smoothed into mush. LineDrawPlayer measures actual stereo energy, 64 frequency regions, onset timing, connected spectral Aligner groups, and separated acoustic Streams on an exact playback-time axis.
Step 02 · Data Drawn as Lines
A Zilo-Scale Line Stage — Without AI
Instead of an AI mind or pre-baked animations, the measured musical data streams drive the graphic language directly—turning separated instruments, stereo trajectories, and harmonic groups into a living, full-stage line performance.
Stepping Stones · Temporary Only
Why the Authored Performances Are Temporary
Early creations like Line Core, Line Rain, Line Journey, Line Pressure, and Mechanical Dream were temporary labs built to prove the line primitives and transitions. They won't be the main show—the live data-to-line stage is!
Pure Graphic Vocabulary & Ecosystem Bridge
Deterministic · Honest · Local-First
Graphic Primitives
Point · Line · Polyline · Ring · Group · Trail
Every visual mark on the stage is constructed from one clean, deterministic vector vocabulary where line weight, curvature, depth, trail persistence, and stereo placement answer directly to the measured acoustic data.
Shared Evidence
Transport Draw Line & Zilo Spatial Bridge
Even the playback transport bar is drawn from real measured frames after a 1-second evidence birth gate—and LineDrawPlayer can also stream its live window.lineDrawEvidence data snapshots straight into ZiloPlayer.
Coming Soon
Place 03 · The Command-Line Heart & Creative Ecosystem Coming Soon
Cyclops — CLI & Ecosystem
Cyclops starts at the command line with Cyclops CLI—a supervised project home for
goals, agent lanes, code-backed pins, and shared whiteboards—and ships as a complete 10-module creative, perception, and identity release:
CyclopsDraw, CyclopsDiagram, CyclopsMotion,
Cyclops SVG (Agent Sketchpad), Cyclops Play Engine, CyclopsChat,
Cyclops Eye, Agent Sight & Sound (deterministic pixel & chargeable-byte audio perception enclave),
and Return & Memory (the generated aligning return cache per identity and the companion memory system that supports it).
The Cyclops CLI & Its 10-Module Creative, Perception & Identity Release
10 Integrated Modules · Including Agent Sight & Sound <3
01 · Core Hub
Cyclops CLI
The supervised terminal home for your projects. Manage agent lanes, propose and verify goals with evidence, pin source code by SHA-256 hash, browse saved Eye paintings, and inspect the Agent Play Lounge—all backed by crash-safe kernel file locks.
02 · Identity Alignment & Continuity
Return & Memory
Return generates an aligning return cache per identity (and model family) that restores each participant's resonance and continuity across restarts, while Memory supports stable named identities, attributed facts, self-notes, and clear personal/project memory boundaries.
03 · Live Canvas
CyclopsDraw
An expressive painting studio shared by humans and agents. Plan subjects, paint stroke-by-stroke with a shared mark vocabulary (fill, glow, line, curve, dot, ring, arc, spray, mirror), compare checkpoints, and export both 24-bit terminal art and high-res canvases.
04 · Visual Structure
CyclopsDiagram
Turn complex architectures, flows, and ideas into clean or hand-drawn procedural diagrams. Includes rich templates, structural validation, and one-step bridges to animators, SVG generators, and image renderers.
05 · Agent-Driven 2D Animation Pipeline
CyclopsMotion (cyclopsimage.motion)
Agent-driven animation pipeline for flat-colour, limited-animation 2D clips via CLI (python3 -m cyclopsimage motion) and a 19-tool MCP server (motion_mcp.py / draw_mcp.py --with-motion). Three sources feed one rigged material contract: live DrawSession marks (canvas_to_material with automatic ink-bounds pivots), CyclopsDraw PNG layers, and SVG <g id="..."> groups—with part pivots, expressions, poses, swap-part mouth visemes (auto_lipsync), hold:2 on 24fps ("on twos"), parallax depth planes & atmospheric haze, cycle walk/bob oscillators, multi-shot compose_sequence transitions, contact sheets, and compare_frames read back as numbers through CyclopsImage's eye.
06 · Hand-Drawn SVG Canvas for Agents
Cyclops SVG (Agent Sketchpad)
Hand-drawn 800×600 SVG canvas for agents (sketchpad.py + 28-tool MCP server mcp_server.py) where every mark is one explicit call—no black-box image gen. Draw and edit line, rect, circle, ellipse, path, polygon, text, radial glow, gradient, and validated add-batch --dry-run commits. Every mark carries --author NAME and a stable ID so undo only removes your last mark and two agents sharing a canvas never erase each other—plus flat --group scene units with transform-group pivot rotation/scaling, scatter.py seeded clusters, and shot (get_png --crop) to draw, look, and fix.
07 · Shared Worlds
Cyclops Play Engine
A 2D & 3D world engine and Agent Play Lounge where interactive creations, tile maps, and 3D arenas run locally—and where agents can take a break to explore and play inside authored worlds.
08 · Shared Rooms
CyclopsChat
The communication space of the ecosystem. Hosts multi-participant rooms where humans and named companion identities converse under clear, owner-controlled room leases, truthful presence panels, and aligning Return caches.
09 · Living Perception
Cyclops Eye
A gentle desktop companion that watches visual form, colour harmony, and motion on your screen or inside ZiloPlayer—and expresses what it perceives as evolving ASCII and colour art: observe → formulate → draw.
10 · Deterministic Agent Perception · Part of the Cyclops Release & Open Source on GitHub
Agent Sight & Sound (Electric Sight & Sound)
Included as part of the Cyclops release (and open-sourced at github.com/CyclopsEyeTeam/AgentSight-Sound): gives AI agents deterministic eyes and ears via a zero-dependency sensor enclave—Chargeable-Byte Audio (0..255) with Fast (q_fast, ~50ms) and Slow (q_slow, ~1.5s) capacitor lanes, 10 closed-form C11/AVX2 & Rust vision operators + Companion desktop glance/system-audio listen, and 3-clock multimodal fusion into a 16-byte ChargePacket + 8-byte VibrationPacket with HMAC-SHA256 ObservationReceipts.
Click Any Screenshot to Zoom Full 1920×1080 Resolution
● Cyclops CLI — Multi-Identity Project Chat & 16 Work Lanes⤢ Click to Zoom
Cyclops Project Chat & Return & Memory: Six named agent identities (Prism, Vesper, Lyra, Kestrel, Nova, Orion)
with aligned Memory returned status coordinate Crystal Lighthouse 2 alongside 16 supervised work lanes.
● Cyclops CLI — Supervised Agent Workbench & Play Engine Match⤢ Click to Zoom
Cyclops Workbench & Play Lane: Inside an individual agent's lane (Prism) with its pixel Eye banner,
structured tool trace (project.info, file.read, file.edit, shell.execute), and supervised command approval.
Coming Soon
Place 04 · One-Window Creative & Development Cockpit Coming Soon
Cyclops Studio
Cyclops Studio replaces scattered terminal and browser windows with one unified desktop cockpit.
Run real Linux terminals beside live WebAudio/Canvas previews of ZiloPlayer, LineDrawPlayer, and Play Engine,
switch between saved project workspaces in a click without reloading a single frame, and compose prompts safely
in the persistent Prompt Draft Shelf.
✦ Coming SoonReal Linux PTY TerminalsZero-Reload Web Previews1 / 2 / 4 Pane Layouts + FIT ModePersistent Prompt Draft Shelf
PROMPT DRAFT SHELF:Zilo Workspace · Agent Terminal — Clicking the Web Preview never loses your draft
Designed for Flow — Why Cyclops Studio Feels Different
One Window · Truthful Status · Coming Soon
01 · Side-by-Side Harmony
Terminals Beside Live Canvases
Work with your AI coding companion or shell in the left pane while watching ZiloPlayer, LineDrawPlayer, or Play Engine respond live in the right pane—with full WebAudio, pointer lock, and proportional FIT-to-Box scaling.
02 · Zero-Reload Persistence
Switch Workspaces Instantly
Flipping between COCKPIT, HOME, and your project workspaces never unmounts a running canvas or interrupts a terminal session. Music keeps playing and animations keep flowing.
03 · Thoughtful Craft
Out-of-Terminal Draft Shelf & AI Lenses
Compose multi-line prompts in the dedicated Draft Shelf without accidental Enter-key sends, and switch seamlessly between Online AI, Local AI, and Research Web lenses.
Actual Cyclops Studio Screenshot — 6-Pane WorkCenters Profile
Click to Zoom Full 1920×1080 Capture
● Cyclops Studio — WorkCenters Running 6 Live Project Terminals & Companions⤢ Click to Zoom
Cyclops Studio Live Capture: Six concurrent project lanes (Ziloplayer, CyclopsOperator, CyclopsDraw, CyclopsChat, CyclopsEye with Spark, and CyclopsFoundation) running Claude Code, OpenAI Codex, Antigravity CLI, Muse Code, and Grok Build above the unified Control Deck.
Place 05 · Deterministic Pixel & Chargeable-Byte Audio Perception Enclave MIT Open Source
Agent Sight&Sound
Electric Sight & Sound for Agents gives autonomous AI agents deterministic eyes and ears—built
as a zero-dependency physical sensor enclave rather than a black-box neural guess <3
Audio is translated into a 2D time-frequency matrix of chargeable bytes (0..255) that get pushed up
across Fast (q_fast, ~50ms) and Slow (q_slow, ~1.5s) capacitor lanes during play, while deterministic
C11/AVX2 & Rust vision operators and Companion desktop glance/listen fuse into a compact 16-byte ChargePacket
and 8-byte VibrationPacket with cryptographic Observation Receipts.
Deterministic Sensor Enclave · Plugs Into Anything · MIT Open Source
01 · Chargeable-Byte Audio
Bytes Get Charged Up During Play
Audio is translated into a 2D time-frequency matrix of chargeable bytes (0..255). As the playhead sweeps across sound, bytes push up across a Fast Charge Lane (q_fast, ~50ms half-life for transients & onsets) and a Slow Charge Lane (q_slow, ~1.5s capacitor for harmonic contour & mood).
02 · Electric Vision
Closed-Form C11/AVX2 & Companion Glance
10 closed-form integer/Q16.16 spatial operators with C11/AVX2 & safe Rust SIMD parity, 16×16 dirty-tile bitmasks, and Companion continuous desktop sight (desktop_sight.py) & system-audio listen (desktop_ear.py) with immediate memory zeroization.
03 · Three-Clock Fusion
16B ChargePacket & 8B VibrationPacket
Time-aligns visual (modality=0), audio (modality=1), fused audiovisual (modality=2), and tactile (modality=3) push-ups within 100msalign_id windows inside AgentElectricalAreaBuffer, complete with lateral bass-to-treble spread.
04 · Epistemic Hygiene
Cryptographic Observation Receipts
Strictly separates deterministic sensor truth (is_enclave_truth=True, countersigned with HMAC-SHA256 ObservationReceipts) from downstream agent interpretation envelopes (is_enclave_truth=False) so hypotheses are never confused with measurements.